Tag Archives: Duke

Duke makes it to the Sweet 16 for the 12th time in 14 years

The 73-71 victory against Michigan also represents coach Mike Krzyzewski’s win No. 900.
 
Losing is always painful and frustrating, and one is subject to how the defeat takes place to determine the magnitude of the impact in the losing side. If we take a look at how the No. 8 seeded Michigan Wolverines’ 73-71 lost to No. 1 Duke Blue Devils in the third round we could tell that it was one of the worst ways of losing, for a crunch time shot could have send all of the sadness and impotence to the defending champions’ side, if that last shot -of course- would have gone inside the basket.

With the clock at 8.7 seconds to the end, the score box in 73-71, and Nolan Smith in the free throw line taking his second attempt after scoring the first one, the Wolverines needed him to miss and grab the ball as soon as possible to take a crunch time shot that could either send them to overtime or win the game there instantly.

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Will the Duke ever be Finished?

The gaming community would have never expected the game “Duke Nukem Forever” to come out. It is a sequel to the FPS classic game “Duke Nukem 3D”. It took forever to completely develop DNF. After about a dozen years, being constantly reworked from nothing, gamers thought that it really would take forever to come out, if it would really come out. Undoubtedly, a lot of mishaps and blunders after another came up before the game reached where it currently is.

It all began with John Romero and his game development company, which made a ridiculous amount of money on “Doom” and “Duke Nukem 3D.” There was enough money, in fact, to bankroll the company’s operations and expansion for a decade without putting out another game. The idea behind the company’s philosophy was that it focused on the designer almost entirely. This meant that the creative minds behind the game took near-total control of any project handed to them, without having to deal with executives from game publishers meddling with their product or imposing a definite release date on the team.

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Duke Nukem Forever: The Video game title We Secretly Look Up to

If there is one game that the entire gaming community thought would never actually come out, it was “Duke Nukem Forever.” The game was – and arguably still is – a sequel to the very old game “Duke Nukem 3D,” a classic in the FPS genre. However, after about a dozen years in development mire, constantly being reworked from scratch, it came to the point where the prevalent thought among gamers that are old enough to remember is that DNF was “going to take forever to come out.” Indeed, the story of how the game got to where it currently is has been one mishap and miscalculation after another.

It first started with It all began John Romero’s development company which earned its money from games like “Doom” and “Duke Nukem 3D”. Enough money was earned for the company to continue operations for the next decade without having to release another game. The company’s philosophy was solely focused on the designer. This meant that the developers of the game were given total control over a project without having to argue with game publishers who try to impose their demands on the creation of the product or even its release date.

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Duke Nukem: 10 Years in the Making

“Duke Nukem Forever” is one of those games that many players actually thought would never come through. Debatably a sequel to the almost ancient “Duke Nukem 3D,” this game is a noted classic in the FPS genre. It’s got a long-drawn-out history that gamers who are old enough to remember were, in fact, convinced that DNF was “going to take forever to come out. Finally, after more than a decade of perpetually being reworked from scratch, all’s well that ends well.

The story can be traced back to John Romero and his game development company, which bunched up a ridiculous amount of money on “Doom” and “Duke Nukem 3D.”In fact, there was sufficient money to suffice the operation and expansion for a decade even without releasing another game. The philosophy of the company was to solely focus on the designer. In other words, the creative minds took total control of all the projects without having to consult the executives and management. They did not meddle with the products or impose specific dates of release.

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